I’ll admit that when I first started playing this title it was a struggle since there’s a distinct lack of explanation to much of what you need to do. That said, with experimentation (and quite a bit of failure) I slowly was able to understand what I was playing and it started to grow on me. Mixing together elements of dungeon crawling with tower defense, and topped off with what can sometimes be a crushing roguelike mentality, I can’t say I’ve played anything like it and that really makes it interesting. Your goal is to slowly proceed through each level of the random ship you’ve found yourself crashed into, carefully scoping out each individual room and clearing them out. Using what resources you find and power available to you you’ll be able to enhance rooms you clear, either setting them to help build resources or have various defensive properties to help for what comes next. The tricky part is that once you find the way to the next floor one of your party will need to move the core, leaving them vulnerable, while you hope your created defenses or other crewmembers help keep them alive. The indirect control you have over your crew takes some getting used to, especially when things get tense, but once you’ve got a handle on it all this can be a unique and challenging experience.
Justin Nation, Score:
Nindie Choice! [8.0]