Strategy hasn’t tended to be a very common flavor for roguelikes on the Switch (well, at least ones that aren’t deck-builders) so when they appear it’s always a bit refreshing. Elevator pitch wise probably the easiest way to set expectations for how Evertried plays is to think in the vein of Crypt of the Necrodancer, just removing the rhythmic element and throwing in some unique skills that you’ll choose from to spend your in-game currency on within the run to best suit your style. It’s nice that because of the element where enemies only make their move when you do you can throttle the speed of things to be quicker if you’re in the zone or slower if you want to be more contemplative. There’s no doubt it can be challenging, especially as learning how best to deal with individual enemies can be a trial and error affair at times but as you work out core strategies to deal with each you continue to feel more effective the more times you jump back in. I would say that some of the controls weren’t necessarily as intuitive or as well explained as I would have preferred but ultimately that’s a temporary problem so not a killer by any means.
Justin Nation, Score: