It’s always a bit tough to evaluate re-releases of classic arcade-style shooters coming to the system. Even being remastered or improved in some way they’re obviously not particularly new, and familiar franchise gameplay can also tend to fall flat at times. Even with those sentiments in mind G-Darius HD exceeded my expectations, being an iteration of the classic Darius games I’d never played and, aside from making some use of decidedly early polygonal graphics for its bosses, its style of play and flow is a nice change of pace for me. Rather than merely having the traditional screen-clearing “bomb” attack common to traditional shooters you instead have the ability to try to enlist an enemy craft to your aid, adding a layer of challenge, risk, and sometimes excitement to the mix when you’re able to wrangle something a bit more powerful to your side. Add in the classic branching path structure and a fairly high degree of challenge and the replayability if you’re a shooting fan will also likely be well-fed. After a string of decent arcade-style shooter translations that have been more for nostalgic value than consistent fun G-Darius HD feels like a solid choice all-around.
Justin Nation, Score: