While perhaps they aren’t for everyone, I do find that a cool cyberpunk experience, exploring more digitally dialed-in worlds, can make for a good time. While perhaps people hoping for a little more action or some combat may find Gamedec’s very classic adventure and dialogue-heavy approach a bit dull, for people who are keen to hop on and enjoy the ride it should deliver the goods. Perhaps not surprisingly spending some time on the seedier side of things as you try to work through your assignments, there’s no lack of “colorful” characters and some situations to run into depending on how you decide to play things. Providing some variety is a perk system where you’ll accumulate attributes tied to different types of decisions which you’re then able to spend to unlock skills that could come in handy as you try to work people over. Whether you go for intimidating, silver-tongued, or a mix of a little bit of everything, some of these quite different aspects each have their uses and that at least helps all decisions feel like they carry some consequence and are worth carefully considering once in a while, perhaps if only not to be predictable. Its pacing can suffer in spots and some of its content as you work different areas may not be for everyone, but I’ll give the game credit for obviously having a target plan in mind and seemingly executing it.
Justin Nation, Score: