Somehow feeling like a mix of concepts and play from the likes of Overcooked and Party Hard, Godlike Burger has a unique and morbid flair
I tend to appreciate offbeat titles that risk being morbid, so on paper Godlike Burger is my kind of game. In practice I’d say it’s more of a mix of cool concepts and decent execution that works better in some areas than others. You’ve got a business to build and protect, and to do that you’re going to need money, some positive PR on social media, and a steady supply of meat. Thankfully, your customers can provide you with all of the above, and a central piece of becoming a success in the game is balancing these needs, seeing and capitalizing on opportunities that will present themselves, and above all make sure not to get caught. All action in the game, from preparing a burger to killing people and disposing of their corpses, tends to be pretty easy to learn and straightforward, the challenge is in the nuance and finding which tactics generally suit you best. In particular, developing a taste for using traps versus being more hands on will help you determine how best to use your resources to try to keep building on your success. There can be frustrations with some key actions like attacking people not mechanically being handled as well as you’d hope, or some fiddliness with mundane cooking or killing tasks. Also, getting your arms around all aspects of the game and feeling comfortable with them can take a little time as the tutorial doesn’t feel like it quite covers everything you may need, but on the whole if you like a sprinkle of gruesome intent in your food Godlike Burger delivers that nicely.
Justin Nation, Score: