While there’s no question this challenging roguelike slasher has style to burn, some performance issues hold it back
One glance at Have a Nice Death in the promo videos and I was set on the desire to check it out, above all else it is a wonderfully animated game with personality dripping through the screen. It’s loaded with pretty novel weapons and power-ups, most of which you’ll slowly discover, purchase, and unlock. While I wouldn’t say there are loads of enemies in terms of overall variety, there are at least a few pretty unique types per zone as well as very distinctive and often challenging bosses. But how does it play? Mostly well, though I’d say there are a few precautionary notes. As many roguelikes as I’ve played I feel like I have a pretty good take on what the average opening difficulty level is across the board as a whole. In this case I’d consider it a bit on the high side, as the first few times I faced the first stage boss it felt like I had a bit of a glass jaw, taking what felt like just a few hits before I was done. Weirdly, with low health I beat the second boss pretty handily though on the first try, so perhaps it’s just the balancing on the first one. The other concern is that there are some visible performance struggles on the Switch, though thankfully more on the initial screen loads but in more busy stages it can get choppy. All together it’s still a very distinctive title without question, and if you’re up for a challenge it will throw that at you with a little spice even. If you have an option for getting it on another platform that may be a better plan, but even with some stutter on the Switch at times as a whole it still plays quite well.
Justin Nation, Score:
Nindie Choice! [8.2]