What will absolutely thrill some people and aggravate others is that aside from some very general help provided by the Architect at times you’re really left to figure out what to do on your own. Certainly you will learn that any ropes that you see suspending things should be cut, orbs should be collected, and every space you see should be explored. The game provides some help in finding relics by making use of the HD rumble as you get close to them but aside from those generalities the rest is really up to you. Only at one point, unfortunately somewhat early on, did I find it to be a problem in terms of how to properly deal with the first demigod. I actually had made what I needed to do far harder than it was so my advice for the game’s puzzles as well as for finding everything you need to activate and discover is to use perspective. Give some distance, observe from a different angle, and typically with patience what you seek will be revealed. Some fine philosophy and fitting in that it mirrors much of what you’ll encounter over the course of the game. InnerSpace absolutely won’t be a game that everyone will enjoy. People seeking action and intensity will be sorely disappointed by this relatively “boring” experience that reveals itself with a slow and deliberate pace. If you are someone who feels a need for a constant beacon guiding you to your next task you will also likely find the freedom the game affords aggravating. If you’re someone who expects perfect performance it is worth noting that at times these large open spaces and details can make the framerate drag a bit. If, however, you are looking for something completely different, gorgeous, and full of a certain sense of calm and serenity there’s absolutely nothing like it on the platform.
Justin Nation, Score:
Nindie Choice! [8.0]