I’ll admit that I tend to always be excited to check out an adventure with a noir sort of flavor, even if in the case of titles like Lacuna it happens to be mixed with a bit of futuristic sci-fi flavor. The main point of interest in the game, and what will likely either make you an instant fan or a bit turned off, is that the focus here is on making decisions and then really having to live with them. There’s no provision for quick-saving or loading an old save, so you’ll need to be much more mindful with the moves and accusations you may make, for fear of there being some negative repercussions for you down the road. While this works well to a degree, for me there’s also an element of aggravation with it, mainly because it makes it extremely hard to gauge which decisions may have had what influence on later events… and often I’d find myself questioning if there were any choices I’d made of real consequence at all. It’s a great conceit when you can feel the sting of a bad decision, but aside from loading it up from the start again and tracking your new decisions carefully it can make the road to outcomes a bit muddy. Trying to step away from my concerns in that area I do appreciate the attempt here to streamline the traditional point-and-click adventure experience, and it’s great for keeping things moving. I could see genre purists feeling a bit thrown off by the deviation from the norm. Overall, if you know what to expect going in, and are open to the challenge, it’s a compelling narrative adventure worth checking out though.
Justin Nation, Score:
Nindie Choice! [8.0]