If you’re in the market for a responsive, challenging, and tough-but-fair platformer to obsess over, this delivers
Watching the neuvo-retro moment Atari has been having as a publisher has been both interesting and encouraging. Whether by going back directly to its classic catalog for inspiration, or merely tapping into the spirit of yesteryear, they seem to have once again found their footing. Thankfully this new tradition is reasonably well maintained by Mr. Run and Jump, which starts out with a classic Atari 2600 era look and feel before jumping into its more modern and colorful scheme. While your repertoire of moves is relatively on the modest side overall I think that suits the style of play just fine, letting you stay focused on your fundamentals and looking to execute as precisely as possible, especially if you’re trying to grab the special hidden tokens peppered about that are absolutely designed to give you fits as they up the degree of difficulty and precision necessary to succeed pretty substantially. Even just to keep moving along without considering those diversions you’ll have to show some pretty smart and savvy skills, first identifying by what means you’ll need to move through the room, and then putting your timing and reflexes to the test as you attempt to execute. Unless you knock these sorts of games out in your sleep I’d say you should expect to be challenged. The thing is, for the right crowd that’s absolutely great news… but if you’re more middling or even lower on the m4d skillz front this may represent little more than endless aggravation.
Justin Nation, Score:
Nindie Choice! [8.3]