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In the last generation I’ve been surprised to see the
deck-building strategy genre not only move from the fringes into the mainstream
on the back of titles like Slay the Spire or the more casual SteamWorld Quest,
but also continue to find ways to crank up their associated degree of challenge.
While the frustration that tends to come hand in hand with that is sure to turn
a portion of the audience away, for everyone else it tends to lead to deeper and
more satisfying play. That’s what has happened with Nowhere Prophet, a roguelike
strategy deck-builder that stacks more potential for failure onto you than
normal as an additional layer of risk and reward comes into play. Your units who
fall will still be able to be used, as a bonus even at a lower action point
cost, but if they fall a second time they’re gone for good. This absolutely
throws a wrench into your plans at times, but when the planets align it also
opens the door to decisive wins if you can capitalize on hurt units while
minimizing your opponent’s ability to punish you for it. As always there will
undoubtedly be quite a bit of initial grinding as you get accustomed to the
nuances of the game’s strategy, and its sometimes devastating consequences, but
since you’ll be earning new cards you’ll need as you go your progress tends to
turn around pretty quickly once everything clicks. Sure, you’ll curse the RNG
gods at times for their cruelty, but that makes the satisfaction of success all
the more sweet.
Justin Nation, Score:Nindie Choice! [8.0]