With colorful and stylish anime characters, a few dollops of funky personalities, and a host of modes to try to give you as much bang for your buck as possible, Phantom Breaker: Omnia deserves some credit for throwing as much into the package as it can. Having never played it before I was able to pick up and play it reasonably well within a few rounds, with pretty common sweeping movements triggering specials and combos coming together with a little trial and error work. The problem in the indie fighting game space tends to apply here though, that while there’s some meat here to enjoy there’s also nothing so exciting or incredible jumping out about it that demands the attention from anything more than fans of the genre who simply feel like they must play everything there is to offer, that is unless the anime style catches your eye to the point that becomes the hook instead. It’s a solid and serviceable fighter, it just joins the ranks with probably 3 or more others that are all occupying the same general space with none of them able to clearly break away from the pack.
Justin Nation, Score: