Delivers the old-school looks and thrills of the Doom generation with some smart tweaks but inconsistent level design
It’s always a bit interesting to revisit titles that channel the feel of the original Doom and its contemporaries, whether ports or spiritual brethren, but it can also be a bit tough. Prodeus absolutely captures many of the best elements of that flavor, featuring a variety of intimidating and dangerous enemies, some classic weapons that have some added modern enhancements and flair, and a decent degree of challenge to boot. One area where I wish it showed more of an evolution from that era is in its level design though. While some are laid out better than others, there’s a decidedly retro level design feel that may boast plenty of secret areas to find but can be a bit of a mess to navigate at times. On the bright side, the fact that it’s tied to a community that has created custom levels (and even campaigns) means that it will be difficult to run out of content if you enjoy blasting through classic pixel-based enemies any time soon.
Justin Nation, Score:
Nindie Choice! [8.3]