I’ll admit that simply seeing this game for the first time I pretty well fell in love, completely digging the unusual aesthetics and the promise of creative puzzle platforming it showed. In execution, for the most part, Projection really delivers on its potential and represents a unique experience as a result. Wrapped in a story that’s honestly a bit odd, and yet entertaining, you play as quite the troublemaker who is drawn to a special butterfly and after a series of pretty silly but calamitous events finds herself in an old shadow theater and in the presence of some strange people in wonderfully ornate dress. Since there’s no dialogue of any kind these folks did often seem odd, but I ran with it nonetheless. The mechanics you’ll be playing with generally involve your ability to independently control a light source with the right stick, with the goal usually being to cast shadows using objects in the environment your character can stand on to use to get where she needs to go. While there are easier obvious ways to go with some effort, and perhaps using an object put in the right spot, what I loved was an ability to reach new out of the way places, really challenging me to experiment and often use more advanced techniques with some precision. Due to the extremely dynamic nature of the light and shadow things can at times get a little wonky and feel inconsistent, but since you’re in control of a light source that can be put anywhere I don’t see how this could have been avoided either. It’s absolutely one of the most creative puzzle platformers I’ve played in quite some time, making a beautiful title also a refreshingly unique one.
Justin Nation, Score:
Nindie Choice! [8.0]