With its own take on tactical combat, combined with a generally darker tone and story, there’s room for some appeal
While you may get sucked in by the look and general tone of Redemption Reapers, what will (hopefully) make you want to stay is often challenging and satisfying tactical combat. Even having played quite a number of RPGs to this point that feature tactical combat I can’t say that I recall any of them playing quite the same way as this. More often than not it all comes down to being smart with how you position your characters, looking to maximize your opportunities to hit your opponents with more than one character. Positioned properly, you can have multiple members of your party get additional quick hits every time one of them attacks on their turn. This means when you do a particularly good job you can double and even triple hit one opponent, helping to make up for the fact that you’re typically out-numbered and out-powered. This can also make your skill selection pretty critical to your success, looking for which best compliment your play style and can be effectively leveraged with regularity. Overall, while the pacing can feel encumbered by controls that aren’t as quick and easy to use as I’d prefer, between the game’s great aesthetics and smart play that will make you think, this works quite well and feels distinctive in the space.
Justin Nation, Score: