A budget-minded take on Vampire Survivors, it has issues as things get crowded, but it’s an alternative if you don’t mind some flaws
It’s always fascinating when you see breakout hits arrive on the indie scene, quickly making a stir, and then inevitably inviting imitators. Sentinels, for me, got off to a pretty poor start. I think the make-or-break element of this title, especially if you’re used to Survivors or another of its variants, is the movement speed of your character. I don’t think a lumbering mech would ever be considered “nimble” and since you’re not as light on your feet that can take some getting used to as you shift your style a bit. If you’re expecting the depth of abilities, transformative cards to unlock, or even just general polish, Sentinels comes up short in that regard. I’d also point out that its decision to go with a 3D rendered look (allowing you to shift perspective to more ground-level, but that’s completely impractical) wasn’t necessarily a great one as when the screen gets crowded the visual quality dips quite noticeably (though thankfully at least it doesn’t really slow down). All that said, as I was able to unlock some different mechs and get more used to what works (and what doesn’t as well), for the price I didn’t find it to be a bad time… just its own thing off to the side.
Justin Nation, Score: