Oh, the challenges of being a racing fan on the Switch. While there have been some pretty solid titles over the years it’s definitely one of the genres with pretty thin overall representation and variety on the system. Bearing in mind some reasonably-good recent arcade-style racers RiMS Racing is a title in a completely different direction, going for a pretty hardcore simulation style that is about far more than just the action on the track… and whose overall difficulty level on it won’t be for the patience challenged. You won’t just be doing the normal team and equipment management, there’s a really hands-on aspect to the maintenance of your ride, having you actively participate in a mini-game-like way breaking down or assembling your bike components and even jumping into the role of a member of your own pit crew. It’s a big swing sort of move that I’d imagine people will either love or hate but I respect the choice that’s been made to run with the simulation angle at full speed with no hesitation. If you’re on board with the heavy management and participatory elements the only other warning is that the racing controls can be very fussy, in particular with the lack of analog triggers for acceleration and braking making for a challenge in feathering them both to avoid throwing yourself off your bike. If you’ve grown bored of arcade racers this moves as far in the other direction as you could ask. It may not be as accessible as perhaps would have been wise, smoothing out its rougher edges, but it’s unapologetically committed to doing things its own way.
Justin Nation, Score: