- Price: $19.99
- Release Date: Feb 23, 2021
- Number of Players: 1 - 4
- Last on Sale: Mar 2, 2023 [$5.99]
- Lowest Historic Price: $5.99
- ESRB Rating: E10+ [Everyone 10+]
As a huge fan of roguelikes and someone who appreciates games that can bring people together I’ll come out and say I have mixed feelings on this title, though as a whole I think it gets more right than wrong. Working as a sort of rogue-ified version of the 16-bit likes of Link to the Past you’ll find yourself in a world of procedurally-generated dungeons to conquer, loot to collect, and also dead bodies to pile up… and many of them will be those of your fallen heroes. The fact that you can party up locally or online is a plus, and a pretty unique feature within the genre, so that’s very much appreciated and playing with others helps make up for the absolute lack of any real story which really just charges you with soldiering on because of “loot and reasons” pretty much. All that said, I can’t help but feel like the experience is a patch (or a few) away from realizing its potential. In its current state the early game and meta progression are painfully slow and that makes for too much dying mixed with a lot of repetition. Having to unlock each class and upgrade them to make them viable feels like an unneeded chore and with so many choices inundating you for upgrades the overall experience feels unfocused. Throw in a tendency towards cheap deaths to traps (and freaking snakes in pots) and rather than it feeling like you’ve died because you need to refine your skills it feels a bit like it’s purposely slowing you down just because it can. There’s a lot in the game to like and as time goes on hopefully some targeted patching will help it meet its full potential.
Justin Nation, Score: