While the Switch has been enjoying a fair selection of quality turn-based strategy games more recently, there’s nothing out there quite like Sentinels of Freedom. Most obviously the fact that it involves you controlling a group of superheroes who are determined to defeat evildoers big and small is thematically different, but the fact that you’re able to construct your own custom hero in terms of aesthetics and powers really ups the ante and stands apart from most of the competition in the space. Now, I may have a weakness for the title since it makes me nostalgic for a very similar game from years ago on PC called Freedom Force, but I think the effort here is sufficient that this game can stand proudly on its own merits, something that doesn’t always happen. What makes it fun is the comic book style of art, some of the silliness that comes along with the heroes versus villains cheesy dialogue, and the variety offered by how you construct your hero. With experimentation comes an element of the unexpected, and I don’t doubt that some combinations will work better than others, but being able to put your own stamp on a hero for me is a great creative touch that easily got me invested. In terms of downsides I’d say the typical mission can be a bit overlong, with the game simply throwing waves of enemies at you at times, paired with the fact that sometimes the specifics of what you need to do aren’t maybe as clear as they should be. Still, even with its faults there’s an energy and spirit to the game I appreciate and if you’re patient with its shortcomings there’s a lot of fun to be had with it.
Justin Nation, Score:
Nindie Choice! [8.5]