While its pacing trends towards slow and tasks to complete between runs are a bit tedious, there’s some fun variety here
Having been a fan of the action-oriented dungeon-crawler for quite some time and spanning a few different styles it’s always a treat to see a new game or series tackle the subgenre. Silent Hope absolutely gets off to a bit of a slow start, but those with a little patience will actually find it to be a pretty solid, though possibly a bit simple, addition to the space that’s also more approachable than average in the end. At the core of what really works is the diversity of the characters you’ll have to choose to play with, each having their own base class, but then also getting access to alternative sets of abilities that help to further change things up if you’re willing to go deep. There’s no doubt that trips back to town are a bit more tedious than I’d like, setting up cultivation of resources and keeping up with your needs. Some streamlining to keep the action going more consistently would be nice, but if you don’t mind a little downtime there’s plenty to dig your teeth into here, and newcomers will likely find it a little less intimidating than most of its brethren.
Justin Nation, Score:
Nindie Choice! [8.1]