When it comes to strategy games we’re finally to the point where the Switch has a fair amount of diversity. One of the more unusual entries in the genre was Bomber Crew, a strategic simulation where you’d take control of a flight crew on a bomber, trying to manage your people as well as the plane to successfully fly missions through what were usually quite hostile situations. Space Crew is the sequel to that outing and the move to the final frontier not only benefits the challenge and excitement with new aesthetics, it also brings quite a lot of variety to the missions and threats you’ll need to contend with… resulting in far more surprises and overall depth in the process. Probably the game’s biggest weakness is in the control scheme, which is admirably mapped to the controller (still sadly no touchscreen support) rather than a mouse and keyboard, but has a learning curve to it and when things get hectic. This can unfortunately add to the chaos as you try to move your crew around and keep your ship from being blown to bits, but carefully slowing the action down and trying to take a breath can help you keep it together. Since it deviates significantly from the rest of the strategy pack on the console and offers up plenty of customization options both in your gear and in aesthetics if you’re so inclined it makes for a compelling challenge if you’ve tired of X-Com clones.
Justin Nation, Score:
Nindie Choice! [8.0]