If you’ve ever pondered what it would be like to take control of the reigns of government, or perhaps that being in charge is all upside and basking in the adoration of your country, Suzerain is here to give you an education. After a pretty lengthy opening set of questions that help you establish your perspectives and the events that will help shape the leader you’ll be at the point your take control, you’ll be in charge and the challenges of being the one calling the shots is pretty immediately apparent. With limited resources and what could be fleeting support of your staff or people if you make unpopular decisions, the game does an effective job of keeping you feeling like you’re constantly being pulled in both directions. Will you favor the good of the people or the elite? Focus on short-term investments that can be measured as progress and provide more immediate dividends or in longer-term projects that could be more transformative? Armchair quarterbacking governmental leadership is much easier when you don’t need to concern yourself with both the intended and likely unintended consequences of your combined decisions but here you’ll get a taste of how difficult threading that needle effectively can be. Consistently well-written and quite replayable as you try to correct for mistakes you made in previous runs, Suzerain is an engaging and thought-provoking experience that illustrates the diverse challenges of being the person in charge.
Justin Nation, Score:
Nindie Choice! [8.0]