Another gorgeous and generally rock-solid JRPG experience, though not terribly different from its predecessor
When I took the plunge with The Legend of Heroes: Trails from Zero last year I was pleasantly surprised by its terrific look and (to me) generally fresh feel when it came to things like combat. Rather than being more traditional (and dull) turn-based fare where it feels like you’re going through the motions, the combat in Trails felt more involved and exciting. Trails to Azure pretty literally picks right up where its predecessor left off in terms of the story, though thankfully it seems enough is relayed to keep it from being an issue if you didn’t play through it. I’d say that my only very minor gripe would just be that I see very little difference, outside of the specifics of the storyline, between Azure and Zero, possibly making it something you could miss and not feel too terribly robbed. You have some new characters and players in the world, and that does mean there are new plotlines to uncover and abilities to play with, but given that these are pretty meaty affairs if you’re not fully invested in knowing what happens next this feels like you could skip it and get a recap somewhere along the way.
Justin Nation, Score:
Nindie Choice! [8.5]