Undoubtedly the most well-crafted “tough Zelda” game out there, with tons to discover and learn (usually the hard way)
Having heard pretty well nothing but accolades for it since release, I approached Tunic with a mix of excitement and trepidation since there’s nothing worse than feeling a game has been overhyped. The good news, a number of hours in, is that any concerns I had with it not being a really well-made game were gone, but whether or not it will be for any given gamer I think may vary quite a bit. If you’re a seasoned old-school gamer you’re in the sweet spot demographic, as its mysteries, level of challenge, and need to carefully check every shadowed corner for a secret passage will all feel familiar and welcome. If you aren’t in that category then the further you consider yourself from that identity the less you’ll likely get out of and enjoy it. If you don’t get the feels from every page you discover from the game’s manual that throw hints at you on what you need to do to survive because they look authentically from the early days of console gaming I think a lot of the game’s magic will evaporate and may be replaced with a bit of annoyance at how vague and undefined everything tends to be. Since I would imagine most game reviewers out there are old-school gaming addicts like myself it’s easy to see how Tunic is so widely revered, just be sure not to mistake that enthusiasm as indicating it’s a game everyone will or even should inherently love. It’s great, but it’s not made for everyone.
Justin Nation, Score:
Nindie Choice! [8.8]