Mixing in an element of platforming action to the falling puzzle piece subgenre, UFO does its own thing
While perhaps I’d consider the platforming falling puzzle piece subgenre to be pretty young overall, that isn’t to say there has been a lack of quality overall. Between the likes of The Punchuin and Shovel Knight Pocket Dungeon alone you’ve got two games that may be similar in overall design but that did their own distinctive things to stand out. With its various equipment enhancements and style I’d say UFO is closer to Pocket Dungeon, but that isn’t to say it does everything in the same way. You’ll still need to carefully balance the pressing need to keep your board from getting too full with trying to build up combos that are as big as you’re able to manage. To help you’ve got various means of moving blocks around (some better than others) as well as pick-ups and powered blocks to keep you on your toes. To its advantage in general I’d say each run ended up playing out a bit differently, sometimes feeling like the deck is stacked against you, and other times feeling the RNG gods are smiling on you. The thing is, you’ll either fully buy into this style of play, likely finding it has a great hook mixing strategy and action on the fly, or it won’t click for you. If you’re game it isn’t the only game of this kind in the space, but it makes a case for giving it a good look overall.
Justin Nation, Score:
Nindie Choice! [8.1]