I’ll admit to having a bit of an old school weakness for the weird spectacle that the original Windjammers managed to create by mixing a relatively simple game played with a frisbee with the over-the-top attitude and personality of a professional wrestling match. True to those same roots this sequel may not deliver a revolution, but it does manage to take everything that worked well in the original and give it a renewed and more vibrant life. New characters, new stages, and quite a few new moves to learn to integrate into your game definitely up the ante and depth to the experience, though as always the thrill here is competition with something other than the CPU opponents, ideally locally with friends but online play is also supported so that may help aid in longevity. What still works best is that the game is fundamentally pretty “easy” to pick up and play with more limited techniques, but if you’re able to integrate the newer moves into your repertoire you can become quite formidable… just be warned that getting the timing and distance down for it all will take some investment and experimentation. It may still be a bit on the niche side given its lack of ties to an established and popular sport, but this sequel has plenty to offer for a reasonable price.
Justin Nation, Score:
Nindie Choice! [8.4]