Reviews:
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There’s no question that the vibe, nightmarish pixel art, and weird monstrosities are fun, but the interface and controls aren’t ideal
Assuming you don’t mind the pretty minimalistic nature of its art style and general presentation, World of Horror does a fine job of proving that you don’t need realistic or even colored graphics to create a sense of terror. Steeped in pretty classic traditions from Lovecraft to terrors from cultural folklore, after a run or two (which can take up to an hour or so, depending on the luck of the draw and your making good decisions) things should generally click into place. You’ll start each story with pretty meager supplies and not too much to go on, meaning that most of the game you’ll be spending time exploring and looking for either further insights or gear to help you get through the experience alive. Somewhat random encounters and surprises await, meaning that even if you return to the same story it’s likely things will play out a little differently. A great touch that’s appreciated. My biggest beef with the experience is that the interface and general controls to make selections and do things like manage your inventory feel quite clunky with a controller. I’d say if you have the option to play it on PC, that is likely the better option, but if you’re patient things will still work out at least, just for a game that gets many things right that is an area where it struggles a bit.
Justin Nation, Score:Nindie Choice! [8.2]