Whenever a new roguelike shooter arrives on the scene you know I’m there with a degree of eagerness to see how it has turned out. The thing is, the hill to climb for roguelike shooter greatness has continued to get tougher over the years, honestly the Switch has been blessed with so many great ones of all types that claiming a prime spot on the pile is a challenge. Enter Colt Canyon, a game I’ve checked out at PAX before but aside from having a pretty simple and old-school pixelated look never made a huge impression on me. Whether it has been tweaked since those demos I’ve played or whether in the rush through appointments didn’t allow me enough time to truly get engaged with it I’ll admit my impressions were pretty far off the mark. Taking into account the variety in the heroes you can choose (they need to be unlocked but honestly this wasn’t hard to do), the weapons you’ll encounter, and the various perks you’ll have to choose from if you take the time to find people who have been held captive, the result is pretty challenging and satisfying. Moreso than most roguelike shooters the emphasis here is on using your dash and melee attacks as much as possible. Ammo isn’t necessarily scarce but your carry capacity limitations can deplete your rounds pretty quickly in a big firefight, guns are noisy and attract attention so stealthily chipping away at bad guys can be preferred, and for many guns the reload time can make them a liability when things get crazy. Put together this all makes for a shooter that has a very different flow than its competition, and paired with a pretty modest price I consider it to be worth a look if you’re itching for some pretty challenging shooter action.
Justin Nation, Score:
Nindie Choice! [8.0]