As a huge fan of twin-stick roguelike shooters, and with plenty of excellent ones already on the Switch, my interest is always piqued by a new contender in this space. Coming to the table with an art style and sense of humor that reminds me of classic Ren & Stimpy was a strong opener, but if it didn’t have solid gameplay to back it up I was ready to drop the hammer. The result is a surprising one, and even with what I’d consider a crowded space of solid roguelike shooters on Switch I’ll argue Dead End Job has managed to carve out a space somewhat of its own. Progression is a bit different here, working almost like a roguelike RPG, as you’ll accumulate experience when you collect ghosts (you can even get perks where you’ll get bonus experience for capturing them quickly together, highly recommended) which will level you up and give you access to 3 random (and thus the roguelike element) perks. Until you die you’ll continue to hold on to every perk you’ve accumulated, which first places a heavy incentive on staying alive but also making the experience more accessible than the competition. If you’re looking for a lighter and more friendly shooter that’s a bit silly, weird, and ultimately quite approachable even for less experienced gamers, Dead End Job is a good time with a style all its own.
Justin Nation, Score:
Nindie Choice! [8.0]