OK, so perhaps at this point the concept of a deck-building strategy roguelike has been played out a bit… but what if you added an additional layer of RNG madness with dice just to spice things up? That’s precisely what Dicey Dungeons does and, damn, if that doesn’t reinvigorate things a bit and further increase the challenge and fun of tackling classical turn-based combat. Depending on which of the game’s classes you choose, which in themselves will often shake up your approach, the game is really about making a commitment to your strategy based on the cards you have and then learning how to take whatever rolls you may get and turn them into success. Of course, if the RNG gods are really determined to piss on your parade, disaster may still be coming for you… but that’s really the nature of roguelikes and inherent in risk versus reward concepts it plays with. There’s no doubt that the game’s presentation errs on the simpler side but if you’re a strategy fan such details fall away when you’re so hyper-focused on the battle of the moment and turning what would seem to be a random garbage roll into a winning combination. This is a game that has very much earned its high marks with a great concept that has been executed incredibly well, taking what has become familiar and raising the stakes even further.
Justin Nation, Score:
Nindie Choice! [9.0]