Walking into the Nine Witches experience I hadn’t seen enough about the game to know what I was in for. It turned out the answer was quite a lot of laughs, some tricky puzzles to solve in order to progress, and an element of the unexpected to boot. In the game you’ll alternate playing as the paralyzed psychic Alexei and his more able-bodied assistant Akiro. While most of the time you’ll be playing as Akiro since he’ll be the one carrying the inventory and manipulating objects, Alexei quite regularly is essential to progress with his ability to go into a trance and move about in spirit form. Whether talking to ghosts, using a sort of radar to suss out hidden object locations, or simply being able to pass through locked doors with ease it’s very important to always remember you have these abilities available to you when you’re feeling stuck, as they’re essential pretty regularly. For the most part the challenges don’t get too complex or outlandish, which is a help, but I’d say that the occasional shootout sections do feel a bit sudden at times and perhaps out of place, even if they’re thankfully rare and for the most part manageable. If your taste in adventures is more geared toward pixel-based classics with a sense of humor this does an excellent job of capturing that essence with console-geared controls which are a plus.
Justin Nation, Score:
Nindie Choice! [8.0]