While it won’t win any awards for its general level of quality, there’s a sense of Zen to be found in cleaning up the planet zone by zone
Since I’ve written over 3,000 Switch indie reviews I'd consider myself to be pretty jaded at times, but there are sometimes breakthrough titles that, defying the odds, I find addicting. When I first started No Place Like Home it didn’t feel like something that would get its hooks into me. The implementation of your various tools just plain takes some getting used to and many aren’t ideal, starting with trying to aim your water stream or very specifically trying to plant your crops. Those aren’t the only things that can be a bit wonky or even annoying, but I’ll admit that once I got into the rhythm of things and began discovering new areas, goodies, and equipment upgrades I couldn’t stop playing it until I finished. It reminds me greatly of playing Stardew Valley in that respect, providing that feeling that I wanted to see what tomorrow would bring. Here, the time really isn’t terribly important (you can choose not to sleep if you really want to), but it’s still that same sense of discovery when you find a new door or round a corner to see something in the distance. Make no mistake, this is a game with flaws in its controls, its economy, and how fragile some of its quest elements can be, but if there’s a part of you that likes the idea of cleaning up the world and trying to revive a post-Apocalyptic Earth there’s also something here that can be compelling despite its flaws.
Justin Nation, Score: