Focused almost entirely on what you hear, allowing you to even play it with your eyes closed, Project Dark is a unique experience
Bless indie developers for having the creativity to imagine and create new experiences. Even beyond that bar there are then teams that tackle something that pushes into risky territory to do something different, and that’s very much what you get with Project Dark. What completely sets it apart from anything else you’ve played is that everything in the game is driven by its audio, while a background or a simple representation of where your pointing may be seen on-screen you could easily choose to simply play the game with your eyes closed. Your experience is then spread across 6 different episodes which vary pretty wildly between different times, places, and activities. The fact that you make pretty frequent choices opens the door to repeat play as well, though how much things diverge may not always be very much ultimately. I will say that the positional challenges, where you’re essentially trying to use the analog stick to move to a specific spot in space, can be pretty challenging, making me question how well the environmental audio works, but it can be done and doesn’t really stop you from enjoying the experience. Offering up a unique way to experience a game, I personally found it refreshing, but I’d imagine a game with no visual component will be a hard sell for some.
Justin Nation, Score:
Nindie Choice! [8.0]