With a variety of titles proving that the tight and challenging strategy of a roguelike can make for compelling play it’s not hard to see some of Ring of Pain’s influences. Much moreso than I think any other game of its kind I can think of, I certainly credit it with having a quick and pretty no-frills flow that is focused on keeping you moving… though at times it’ll feel like your current run was over before it started as a result too I suppose. What’s most intriguing is the way all of the cards on the current level are present and, with some strategy and luck, how they can interact with each other to both your benefit and detriment. This does make for a brutal learning curve at times, and perhaps some experimentation, but it’s also an element that helps set it apart from the more generic pack. If you’re willing to stick it out through the initial beatdowns and get a hang of how best to handle your various choices and risk/reward prospects there’s a solid game here, just expect a fair amount of frustration to come along for the ride, it’s not called Ring of Pain by accident.
Justin Nation, Score: