As a die hard fan of roguelikes perhaps it isn’t surprising that I’ve found Skul to be a great challenge and a good bit of fun. In general, it keeps things simple: You don’t have a ton of skills to leverage, the head you use dictates the nature of the attacks you do have to work with, and the meta progression you get outside each run is actually pretty scant when compared to many titles out there. The result feels like a classic challenging side-scrolling slasher one run, and in another a brawler, it’s really a crapshoot depending on what head you get… but also on what mini bosses you may face early on and how your head matches up to their attack patterns. Yes, that can make it frustrating, especially in the early going as you make mistakes that you’ll end your run for… but in the roguelike spirit you learn, improve your skills, and keep fighting until what were once obstacles become more routine and you move on in search of new heads, perks, temptations, and teeth-gritting challenges.
Justin Nation, Score:
Nindie Choice! [9.0]