There's finally a legit upstart contender for the monster-collecting throne...
If you’re going to come for Pokemon, you’d better be bringing your A game. While there have been a few promising prospects, whether bigger gun efforts or more thoughtful and almost fan-made titles, nothing has really made a case for the franchise that is unsurprisingly the king of the hill it created. While it may not be perfect (and I have no doubt that opinions of fans may vary pretty wildly depending on tastes), in terms of ambition, general quality, and what amounts to a better vision for what a multiplayer-oriented monster collecting game should be… Temtem has managed to plant its flag pretty firmly at least in proximity to the top. While it is absolutely similar in many regards to GameFreak’s flagship series, Temtem steps things up visually, introduces some new strategic wrinkles to combat with its stamina system, and in general matches or betters most of Pokemon’s trademark elements. Does it all come together without flaws? Nope, in particular there can be performance issues for the Switch when you get a lot of people and their monsters moving around the map at once, but I don’t doubt some of these rough edges will get resolved. That leaves you with an experience that, at once, feels both familiar and still quite new… and for monster collectors that’s not an opportunity that comes along often outside of Nintendo’s own offerings.
Justin Nation, Score:
Nindie Choice! [9.0]