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OK, so I’ll admit it, games that do something weird to combine elements I know and love tend to catch me by surprise and can make me inflate my scoring to go with that feeling. While I suspect that’s the case for Trigger Witch, a game I’ll readily admit is by no means perfect, I’m still on board for the idea and the majority of its execution. Imagine a Zelda-esque top-down adventure but rather than using your sword, or perhaps sensibly magic since your character is a witch, you’ll instead be packing some heat and shooting things up twin-stick style. Since this is the first title I’ve played in this vein the novelty really works for me, though I think the next one I would tackle I’d have some higher expectations for in terms of refinement. The characters and dialogue are quirky, the shooting action may not be as intense and tough as I prefer but I found it to be fun, and I think Trigger Witch makes an excellent case for more developers to get ambitious and take on making this style of play an official thing… because I’m definitely down for more.
Justin Nation, Score:Nindie Choice! [8.0]