Unsighted is interesting to me, in part because at just a casual glance, or even just a very short play session, I believe people will severely underestimate its ambition and execution. Its look and play style can certainly feel familiar, but it is the sheer volume of features and surprising elements the game brings to the table that help it stand very much on its own. Mixing a sense of open-world-ish adventure (you can tackle “dungeons” in any order you wish, and even choose your own moral path), challenging and rewarding technical combat (really gotta master the parry and counter), and a ton of ways to enhance your character with perks, gear, and even accessibility options to tone down the difficulty in a variety of ways, there’s no question of the effort that has been put in to making this satisfying for everyone. Once you’re a few hours in, and your true adventure is underway, you’ll find that the phase where you’re comparing it to other titles has passed and you’ll be immersed in this distinct world which is full of surprises and challenges. It’s a wonderful surprise, simultaneously familiar but undoubtedly unique at the same time.
Justin Nation, Score:
Nindie Choice! [9.0]