Elevator pitch time… so what if the goal was to make a game that fully embraces and meshes together intense slashing roguelike combat and… a dating sim?!? Yeah, I know, right… these things just seem to naturally belong together, for sure. Despite the clash in styles, and though not without some flaws, I have to throw my hat off to the folks at Kitfox Games for putting earnest effort into getting both right in parallel, not obviously neglecting the quality of one for the other and making their genre-bending only a half-hearted effort. The definite risk is that while it does a good job on both ends of the spectrum it wouldn’t necessarily stand up to the best in the genre on either side. Particularly on the roguelike action side since the combat, though decent, isn’t as fluid and varied per weapon to the level that other games in the eShop have set the bar to, but it’s certainly enough to keep you entertained. The only other criticism I would have is that conceptually wanting to have the best weapon for you in dungeons can put you on a very different path from who you want to get to work with romantically, so when this is in conflict it can make things a bit weird, even if the dialogue generally allows you to keep the tone and mood under control to a degree. It’s a weird one, for sure, but it works surprisingly well on the whole.
Justin Nation, Score:
Nindie Choice! [8.0]