While I’ll admit to having a bit of deckbuilding strategy fatigue, there have been a number of titles on Switch in the past 2 years that have kept the quality of incoming titles in that vein hard to ignore. Aside from having a clean and attractive overall appearance, what First Class absolutely does right is to offer up a small, but smart, wrinkle into the normal summoning routine while peppering in a healthy dose of roguelike choice and unpredictability as you chug your way along the track. You see, your train’s core is on the top level, and with your enemies coming in on the bottom, that means you’ll be able to lay units on different levels to try to take them out as they make their way up. As you can only fit 2 units on each level, and the deck includes cards that can allow you to move units up or down after they’ve been placed, the planning here is absolutely vital as you take on higher and higher-level foes who are awash with HP. It can be easy to get jaded when yet another title in a genre having its moment comes along, but as long as developers keep making an earnest effort to keep them from all being mind-numbingly similar it’s great to periodically stumble into ones that are getting things right.
Justin Nation, Score:
Nindie Choice! [8.1]