When I think of games that heavily involve crafting my mind usually goes to survival titles, a genre I’ve struggled with though there have been some exceptions to the rule. I can appreciate where the appeal is, but there’s typically some onerous element, typically either in inventory management, too many dull or menial recipes, or there simply being too many means to meet your demise. Wytchwood, to me, is a bit of an anomaly, blending together satisfying crafting, plenty of exploration and discovery, a satisfyingly coherent set of management screens, and what turns out to be a pretty compelling story as well. I suppose best categorized as an adventure, you’ll find there are plenty of unusual people to meet, problems to solve, and mysteries involving yourself to unravel. What I really appreciate is that it does all of this in a way that feels highly accessible, focused, and light. Without any real peers that I can think of on the system this is an excellent mix of flavors that I hope a broad audience is able to enjoy.
Justin Nation, Score:
Nindie Choice! [8.5]